This is just a tribute.
This week’s featured game is… SUPER SMASH BROS.!
The Super Smash Bros. series is one of the most succesful of all-time for Nintendo. Pitting various Nintendo characters from all sorts of franchises head-to-head against each other, Smash Bros. has become a cultural phenomenon. Though the games improved over time, with Melee on the GameCube, Brawl for the Wii, and new games coming to Wii U and 3DS, its roots began on the N64.
And believe it or not, it originally began as something entirely different from what it is today. Director Masahiro Sakurai had interest in creating a fighting game, so he developed one internally at HAL Laboratory, gaining further guidance from Satoru Iwata. Despite having base characters for a project called “Dragon King: The Fighting Game,” Sakurai wanted to do something a bit more original that would make it stand out from the crowd. So he decided to replace the base characters with one from Nintendo games. Now he had a problem though; he feared he would not get approval for it, so he continued to work on it in the background as a prototype, balancing the game further in the process. Later he had the courage to show it off to the suits at Nintendo and the idea was approved!
Though originally intended to be released in Japan only, the game was released to North America and other territories after it became a huge success over there. Three-million copies later, it was a success here too! And why wouldn’t it be? It’s more than a fighting game featuring Nintendo characters, its damage-percentage mechanics and entirely unique movesets for each character helped it become a namesake when people remember the Nintendo 64 today. Though improvements were made in later games, the only things that don’t hold up today are the fixed classic mode and lack of special modes.
Otherwise, Super Smash Bros. is still an excellent four-player extravaganza that should be checked out by anyone that’s never played it before. It’s recommended you pick up the original game if you can find it, otherwise it’s not a bad download from the Wii Shop Channel. Go have some fun!
Do you have any special memories from Super Smash Bros.? Who was your favorite character? How many of your friendships were tested as a result of this game? Fire away in the comments! And thanks for reading my post today!
“Day 9 - Saddest game scene.”
Easily the saddest scene in a video game, ever, is easily the scene in Shadow of the Colossus just before facing the final Colossus in the game.
To this day, it still gets to me. But it also serves as a massive turning point in the game. It’s when you begin to realize the true, dark nature of the story, as players will see after defeating the last beast. If you’ve never played Colossus, I’ll let you experience it for yourself, but that’s pretty damn intense too, emotionally speaking.
“Day 8 - Best soundtrack.”
Is it cool if I mention a couple? Because I can’t seem to choose just one.
First, there’s the ever-awesome Shadow of the Colossus soundtrack:
Then, I of course must mention Earthbound’s soundtrack (here, have the whole thing):
More recently, the music for Super Mario 3D World really made me enjoy the game more:
And to round out my list, here’s the Champion theme from Pokémon Gold/Silver/Crystal because it’s just awesome!
“Day 7 - Favorite game couple.”
Ooooh, the mushy romancey stuff. Hmm. Do Zelda and Link count as a couple? I mean, uhm. Yeah. Write me off as too lazy to look into other VG couples today, I guess.
Dammit, I’ve seen them together so many times like that, they may as well be.
So that’s my story and I’m sticking to it! Link and Zelda.